Level of abstraction and feelings of presence in virtual space: Business English negotiation in Open Wonderland
ARTICLE
Judy F. Chen, Clyde A. Warden, David Wen-Shung Tai, Farn-Shing Chen, Chich-Yang Chao
Computers & Education Volume 57, Number 3, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Virtual spaces allow abstract representations of reality that not only encourage student self-directed learning but also reinforce core content of the learning objective through visual metaphors not reproducible in the physical world. One of the advantages of such a space is the ability to escape the restrictions of the physical classroom, yet reproduction of reality may surpass what is needed to encourage feelings of presence. Simultaneously, too high an abstraction level may change participants’ attitudes in relation to the core learning goals. This quantitative study examined the relationship between level of environment abstraction, within a virtual space, and feelings of presence for business negotiation role playing. Negotiation values were also measured, in relation to environment abstraction. Two levels of virtual space abstraction were implemented, through the open source software Open Wonderland, where class lectures and student driven negotiation role playing took place over a semester. Results indicated a high abstract environment reduced feelings of presence compared to a low abstract environment, even when the low abstract level was not realistic but rather employing a metaphor related to instructional goals. The values students used in negotiation across the two abstraction levels exhibited no difference, indicating the fundamental approach to negotiating was not related to the virtual environment design.
Citation
Chen, J.F., Warden, C.A., Wen-Shung Tai, D., Chen, F.S. & Chao, C.Y. (2011). Level of abstraction and feelings of presence in virtual space: Business English negotiation in Open Wonderland. Computers & Education, 57(3), 2126-2134. Elsevier Ltd. Retrieved October 4, 2023 from https://www.learntechlib.org/p/50781/.
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Computers & Education
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Keywords
- Abstract Reasoning
- Business Communication
- Business English
- College Instruction
- College Students
- computer mediated communication
- Computer Simulation
- computer-mediated communication
- Cooperative/collaborative learning
- Correlation
- distance education
- Distance education and telelearning
- educational technology
- Figurative Language
- Instructional Effectiveness
- Open Source Technology
- role playing
- Simulated Environment
- Simulations
- Values
- Virtual Classrooms
- virtual reality
- Web Based Instruction
Cited By
View References & Citations Map-
Second language learning in a virtual world: A study of a trans-national collaborative language learning experiences
Li-Tang Yu, Jayoung Song & Paul Resta, University of Texas, Austin, Taiwan; Fu-Yuan Chiu, National Hsinchu University of Education, Taiwan; Jongduk Jang, Kyungpook National University, Korea (South)
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1155–1157
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