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The Scratch Programming Language and Environment

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ACM Transactions on Computing Education Volume 10, Number 4, ISSN 1946-6226

Record type: ARTICLE

Abstract

Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the Scratch programming language and environment support this goal. (Contains 10 figures, 1 table, and 1 footnote.)

Citation

Maloney, J., Resnick, M., Rusk, N., Silverman, B. & Eastmond, E. (2010). The Scratch Programming Language and Environment. ACM Transactions on Computing Education, 10(4),. Retrieved May 26, 2019 from .

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