Inspire Science Teachers’ Educational Game Design Ideas Through Game-Play and Game-Analysis
Tzu-Yuan Hsu, Guey-Fa Chiou, Yi-Chen Nien, Hong-Zheng Sun Lin, Yu-Hsin Tsai, Wan-Erh Ou, Information and Computer Education, National Taiwan Normal University, Taiwan
Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This study aims to explore science teachers’ perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game design ideas. Three science teachers participated in the study. The data were collected through focus group interviews and science education game design documents. The result indicated that the science teachers thought that training procedures could enhance their educational game design knowledge. Gameplay experiences could help participants understand the characteristics of games. Game analysis provided an approach to learn game structure. Science teachers could apply the game characteristics they experienced to complete their science education game design documents through this training. All participants believed that these training strategies can inspire their educational game design ideas.
Hsu, T.Y., Chiou, G.F., Nien, Y.C., Sun Lin, H.Z., Tsai, Y.H. & Ou, W.E. (2013). Inspire Science Teachers’ Educational Game Design Ideas Through Game-Play and Game-Analysis. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 2877-2883). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).