A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
Olaf Graven, Hallstein Hansen, Lachlan MacKinnon, Buskerud University College, Norway
iJET Volume 4, Number 2009, ISSN 1863-0383 Publisher: International Association of Online Engineering, Kassel, Germany
We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packetâ??s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
Graven, O., Hansen, H. & MacKinnon, L. (2009). A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment. International Journal of Emerging Technologies in Learning (iJET), 4(2009),. Kassel, Germany: International Association of Online Engineering.
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Generation Y Learning in the 21st Century: Integration of Virtual Worlds and Cloud Computing Services
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