
Education and Information Technology 2012: A Selection of AACE Award Papers
eBook
Theo J. Bastiaens, Fernuniversitaet in Hagen, Germany & Open University, Netherlands
; Gary H. Marks, AACE, United States
Published . ISBN 978-1-880094-97-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA.
Abstract
This book includes 31 award winning papers from AACE’s conferences. This year's selection includes papers from the annual conference of the Society for Information Technology & Teacher Education (SITE) in Nashville (TN), the Global Learn Asia Pacific conference in Melbourne (Australia), the World Conference on Educational Multimedia, Hypermedia and Telecommunications (Ed-Media) in Lisbon (Portugal) and the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn) in Honolulu (HI). The decision to nominate a conference paper for an award was made by peer reviewers. All authors were honored during the conference and received a certificate that serves as testimony to their outstanding research and contribution to the conference.
Citation
Bastiaens, T.J. & Marks, G.H. (Eds.). (2012). Education and Information Technology 2012: A Selection of AACE Award Papers. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved September 27, 2023 from https://www.learntechlib.org/primary/p/41198/.
© 2012 Association for the Advancement of Computing in Education (AACE)
- Creating the intercultural learning narrative using social network sites status updates: An innovative approach in using social media 15
- More than code: The significance of social interactions in young people’s development as interactive media creators 23
- Supporting Collaborative Web-Based Education via Annotations 33
- Lecture Capture: Good Student Learning or Good Bedtime Story? An Interdisciplinary Assessment of the Use of Podcasts in Higher Education 43
- Findings from Net Geners’ Multi-Modal and Multi-Task Learning 55
- Part 2: New Phenomena In Learning: Mobile Learning/Gaming/Virtual Worlds 61
- Towards Personalised and Adaptive Multimedia in M-learning Systems 67
- Knowledge Creation in MMOG: An Empirical Study 79
- The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology 89
- Play games to learn: Pre-service teacher development 101
- Beyond Immersion – Meaningful Involvement in Virtual Worlds 111
- Virtual Research Arena: Presenting Research in 3D Virtual Environments 121
- Part 3: The Formal Curriculum & Technology 131
- Students’ Perceptions of Online Learning and Instructional Tools: A Qualitative Study of Undergraduate Students Use of Online Tools 141
- Online Discussions: The Effect of Having Two Deadlines 147
- Calculus in elementary school: an example of ICT-based curriculum transformation 155
- “Green” Training: Chronicling the Reuse of Government Healthcare Instruction 163
- Authentic e-Learning in a Multicultural Context: Virtual Benchmarking Cases from Five Countries 173
- Part 4: Assessment 185
- Visualizing summaries of performance for instructors assessing physical-motion skills 195
- Learning Presence in the Community of Inquiry Model: Towards a Theory of Online Learner Self- and Co-regulation 207
- Part 5: Literacy 215
- Student-Centered Library Instruction: An Assessment of Online Graduate Students’ Information Literacy Skills and Needs 221
- Part 6: Roles, Competencies & Attitudes 229
- Virtual Gender Roles: Is Gender a Better Predictor of Internet Use than Sex? 237
- Meeting ISTE Competencies with a Problem-Based Video Framework 243
- Validating the Computer Attitude Questionnaire NSF ITEST (CAQ N/I) 249
- Leveraging the Affordances of YouTube: Pedagogical Knowledge and Mental Models of Technology Affordances as Predictors for Pre-Service Teachers’ Planning for Technology Integration 257
- Supporting the Online Adjunct in Higher Education: A Delphi Study 265
- Part 7: E-Learning Adaption 273
- Adopter Types of E-Learning Innovations in Higher Education. Empirical Findings 285