User Generated Content - a path or a resource for learning?
Jose Lagarto, Potuguese Catholic University, Portugal
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This article describes an experiment with postgraduate students that used a User Generated Content (UGC) strategy throughout their course in order to achieve their learning. This case study was used as pilot experience in a European project - CONCEDE (Content Creation Excellence through Dialogue in Education). The project deals with the content generated by users in Higher Education (HE) and its impact in learning. A set of activities were proposed to 14 students, split into 3 different groups. They had to analyse, collect and manage information in order to produce a blog, a presentation and an eleaning course on the subject “Safety and Internet”. It was a big challenge for the major part of them and, at the end, they concluded that this learning approach is much more frightening but effective than others that they had experienced.
Lagarto, J. (2012). User Generated Content - a path or a resource for learning?. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2019-2024). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)
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