Interactivity, Engagement, and Increased Learning Outcomes in 3D Virtual World Educational Simulations
Kay McLennan, Tulane University, United States
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The use of 3D virtual world platforms in higher education represents a sea change in the kinds of learning environments and simulations that can be easily and inexpensively staged. Still, there are very real impediments to the more widespread use of virtual worlds in online education. This presentation will highlight the findings from student surveys, including ways to enlarge the portion of students willing and able to use virtual world learning simulations. Also, student ratings of virtual world simulations -- on interactivity, engagement, and usefulness -- will be detailed. For example, students found virtual world learning simulations to be more engaging than traditional online course learning activities and classroom-based learning. Still, while interactivity is highly correlated with engagement in classroom, online, and virtual world delivery modes, the correlation between engagement and increased learning outcomes was the highest for virtual world learning simulations.
McLennan, K. (2012). Interactivity, Engagement, and Increased Learning Outcomes in 3D Virtual World Educational Simulations. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (p. 843). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)