
The Architecture of Learning Spaces: Designing in a Virtual World for Pre-service Teacher Education
PROCEEDINGS
Lisa Jacka, Allan Ellis, Southern Cross University, Australia
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Teachers have always been required to work within the classroom spaces provided to them. The bricks and mortar of industrial age classroom structures often dictate pedagogical modes that are not always the best for learners or for the concepts being taught. With newly emerging virtual world technologies opportunities are now available for teachers to design and create a much wider range of individually tailored learning spaces – literally anything they can imagine. However, to fully exploit these opportunities and overcome certain challenges they need to understand both how virtual world technologies work and how educationally appropriate environments can be designed and built. This paper presents a case history of the initial design stages of an island in the virtual world of Second Life that is intended to service the needs of pre-service teachers in preparing them for the classrooms of the future.
Citation
Jacka, L. & Ellis, A. (2012). The Architecture of Learning Spaces: Designing in a Virtual World for Pre-service Teacher Education. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 828-834). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 5, 2021 from https://www.learntechlib.org/primary/p/40847/.
© 2012 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- Cox, M., Preston, C. & Cox, K. (1999). What factors support or prevent teachers from using ICT in their classrooms? British Educational Research Association Annual Conference, University of Sussex.
- Davis, F., Bagozzi, R. & Warshaw, P. (1989). User acceptance of computer technology: a comparison of two theoretical models. Management science, 35(8), 982-1003.
- Hedberg, J., & Alexander, S. (1994). Virtual Reality in Education: Defining Researchable Issues. Educational Media International, 31(4), 214-220.
- Jacka, L. And Ellis, A. (2010). Virtual Arts– Visual arts education in the virtual world of Second Life. Australian Art Education, 33(3), 125-139.
- Jacka, L., Logan, M., & Ellis, A. (2011). Facilitating creativity in pre-service teacher education courses through their engagement in virtual worlds. Immersive technologies for learning: Virtual implementation, real outcomes. IVERG Conference Middlesbrough, UK.
- Savin-Baden, M. (2011). A Practical Guide to Using Second Life in Higher Education: McGraw-Hill.
- Schrader, P., Archambault, L. & Oh-Young, C. (2011) Training by Gaming; Preparing teachers of today for tomorrow’s learning environment. Journal of Technology and Teacher Education 19(3), 261-286
- Wang, Y., & Chen, DV. (2011). Instructors as architects-designing learning spaces for discussion-based online courses. Educational Technology Systems, 39(3), 281-294.
- Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to ReferencesSlides
- edmedia_2012Jun12.pptx (Access with Subscription)