Strategy for designing intrinsic educational games
Beomkyu Choi, GameStudio at Boise State University, United States ; Myeongseok Ko, Seonam University, Korea (South) ; Youngkyun Baek, GameStudio at Boise State University, United States
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Games have recently been considered as learning environments. However educational games have not been as successful as its promise. With respect to such conundrum, many researchers consent to the fact that game activity seems to be apart from educational activity, and vice versa. In order for successful educational games, integration learning content into game structure is most important consideration for game design. This study thus aims to provide a design strategy regarding how to integrate intended educational purpose into game activities. To do this, we describe the whole process of designing educational games by addressing the development process of EarthQuest:MSEG.
Choi, B., Ko, M. & Baek, Y. (2012). Strategy for designing intrinsic educational games. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 545-554). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 9, 2023 from https://www.learntechlib.org/primary/p/40800/.
© 2012 Association for the Advancement of Computing in Education (AACE)
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