Development of a Simulated Teaching Game for Promoting Innovation in Teaching Mathematics PROCEEDINGS
Toshiki Matsuda, Tokyo Institute of Technology, Japan ; Yasuhiro Ohgami, Graduate School of Science and Engineering, Japan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-90-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
In this study, we developed a simulated teaching game that prompts mathematics teachers to conceive innovative lessons for cultivating learners’ problem-solving abilities. We achieved this using the Instructional Activities Game (IAG) system and by developing lesson plan data and a new game board. Moreover, we extended the functions of the IAG system. For example, we added a learner-agents function that captures learners’ responses in order to emphasize the influence of teachers’ instruction on students’ motivation, understanding, and utilization of ways of thinking. In addition, we designed the game board to be utilized in many contexts in mathematics and in other subject areas, so that it is possible to develop a similar training game just by devising other lesson plan data. In order to achieve this purpose, we added new functions to make describing the game board easier and make interactions richer.
Matsuda, T. & Ohgami, Y. (2011). Development of a Simulated Teaching Game for Promoting Innovation in Teaching Mathematics. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 278-288). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
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