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Visualizing a Taxonomy for Virtual Worlds ARTICLE

, University of South Florida, United States

Journal of Educational Multimedia and Hypermedia Volume 21, Number 1, ISSN 1055-8896 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Since the mid-1990s, however, the popularity, diversity, and application of virtual worlds have spread rapidly. As a result, existing taxonomies and topologies increasingly are becoming less effective at being able to classify and organize the growing diversification of content available in today’s virtual worlds. This article presents the methodical process used to establish a taxonomy framework that (i) is grounded in a controlled vocabulary and employs objectively assessable classification rules and (ii) utilizes a methodological historical review to identify prominent traits of virtual worlds in order to create a multidimensional structure capable of visualizing a classification scheme appropriate to today’s virtual worlds and adaptable to tomorrow’s technologies. By using this taxonomy visualization framework, researchers and practitioners can (i) better clarify the scope of the field, (ii) utilize a common mechanism for categorizing and comparing known elements within the field, and (iii) better identify gaps in knowledge (and gaps in technology) needing development.

Citation

Downey, S. (2012). Visualizing a Taxonomy for Virtual Worlds. Journal of Educational Multimedia and Hypermedia, 21(1), 53-69. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2018 from .

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Cited By

  1. Revitalizing Second Life for Interdisciplinary Learning

    Reneta Lansiquot, New York City College of Technology, The City University of New York, United States; Tamrah Cunningham, The Game Center, New York University, United States; Zianne Cuff, New York City College of Technology, The City University of New York, United States

    Global Learn 2016 (Apr 28, 2016) pp. 333–336

  2. Learning Geosciences in Virtual Worlds: Engaging Students in Real-World Experiences

    Reneta Lansiquot, Janet Liou-Mark & Reginald Blake, New York City College of Technology, United States

    Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 658–664

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