EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Different notions of context do not only impact system design for ubiquitous computing, but also for mobile and ubiquitous learning. Introducing and discussing different application scenarios for mobile educational technology we explore the design space of mobile learning and reflect upon the different notions of context being involved. The first scenario involves PDAs and interactive whiteboards and enables a seamless integration of learning activities inside and outside the classroom. The second scenario enables learning in natural contexts by means of augmented reality. Within the third scenario mobile students sustain their personal comfort zone by carrying along their familiar learning environment. In a final scenario students actively contribute to an emerging ecosystem of learning resources. Following a comparative discussion of existing approaches how contexts may be generated by learners, storytelling and geocaching are introduced as valuable ways to share lessons learned and to contextualize information in meaningful ways within the realm of mobile learning.
Breuer, H. & Matsumoto, M. (2011). Ubiquitous Learning Environments: Notions of Context, Application Scenarios and Reflective Stories. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2366-2374). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved January 15, 2019 from https://www.learntechlib.org/primary/p/38189/.
© 2011 Association for the Advancement of Computing in Education (AACE)
Huberta Kritzenberger, Stuttgart Media University, Germany
EdMedia + Innovate Learning 2013 (Jun 24, 2013) pp. 894–901
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