The ANCESTOR (AborigiNal Computer Education through STORytelling) Project: Aboriginal Youth Engagement in Alternative Careers
Marla Weston, Dianne Biin, Camosun College, Canada
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The goal of the ANCESTOR pilot program is to engage Aboriginal learners in computer science careers by having them develop their own games or animated stories, using proven educational software environments such as Carnegie-Mellon University's "Alice". To make the experience more relevant to Aboriginal learners, a library of cultural images is being developed and added to the software environment. Learners can use these cultural images to explore their own unique history within their community and natural environment through their games or stories while also learning important logical and computational skills. The first test of this program recently completed at the LÁU,WELNEW Tribal School located on Tsartli’p First Nation near Victoria, British Columbia, Canada. The program will be expanded across both urban and remote Aboriginal communities in the next two years of the program.
Weston, M. & Biin, D. (2011). The ANCESTOR (AborigiNal Computer Education through STORytelling) Project: Aboriginal Youth Engagement in Alternative Careers. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1698-1702). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
© 2011 Association for the Advancement of Computing in Education (AACE)
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Marla Weston & Dianne Biin, Camosun College, Canada; Brenda Pohl, Shoreline Middle School, Canada
EdMedia + Innovate Learning 2013 (Jun 24, 2013) pp. 1318–1326
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