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Preservice Teachers' Awareness of Digital Game-Supported Learning
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, , Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan

Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper is an exploratory study to investigate the preservice teachers’ awareness of digital game-supported learning. The survey questionnaire consists of four dimensions: digital gaming experience, attitudes toward digital gaming, digital gaming self-efficacy, and awareness of digital game-supported learning. 125 preservice teachers completed the questionnaire. The results showed that most preservice teachers play digital games, and they believe digital games have potential to be a useful tool for students. After this exploratory survey, we are planning a training program to develop preservice teachers’ competency of designing game-supported learning activity into course units.

Citation

Hsu, T.Y. & Chiou, G.F. (2011). Preservice Teachers' Awareness of Digital Game-Supported Learning. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2135-2141). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 22, 2019 from .

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