Iterative Development Process for the Evidence Game: A scientific argumentation game for middle school students
Marilyn Ault, Jana Craig Hare, ALTEC at the Center for Research on Learning, United States ; Jan Bulgren, Dave Scherrer, Doug Adams, University of Kansas, United States
Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Evidence Game project will develop a game to increase middle school science students’ thinking related to scientific argumentation. These include: understanding a claim, judging the evidence about a claim, determining the reasoning applied to the claim, considering rebuttals, and making judgments. The game will provide experiences in implementing the specific components of argumentation and will culminate in a collaborative game providing for discourse about scientific reasoning. Recognizing that it may be difficult for middle school students to grasp what is “fun” about engaging in scientific argumentation, this session has to do with whether target game features incorporated into the design will maintain engagement and make the game fun. These features include focused goals, ease of learning, rapid and frequent responding, multiplayer competitive play, various achievement levels for individual players and teams, choice and autonomy, and increasingly challenging tasks.
Ault, M., Craig Hare, J., Bulgren, J., Scherrer, D. & Adams, D. (2011). Iterative Development Process for the Evidence Game: A scientific argumentation game for middle school students. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2037-2042). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).