Evidence of Engineering Education in Virtual Worlds PROCEEDINGS
Lance Kinney, University of Texas at Austin, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Orlando, Florida, USA ISBN 978-1-880094-83-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Multi-User Virtual Environments (MUVEs) such as Second Life provide a rich environment for creating engaging educational activities and interactive experiences. The ability to create objects and control how they interact provides a platform to explore design-based activities such as engineering education. An exploratory investigation was conducted within Second Life to evaluate the presence of educational content related to engineering. The study found that the number of locations in Second Life that are dedicated in some manner to engineering education at the university level is very low.
Kinney, L. (2010). Evidence of Engineering Education in Virtual Worlds. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1879-1883). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 13, 2018 from https://www.learntechlib.org/primary/p/35828/.
© 2010 Association for the Advancement of Computing in Education (AACE)
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