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Virtual Worlds – Taxonomy and Demographics
PROCEEDINGS

, University of South Florida, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Orlando, Florida, USA ISBN 978-1-880094-83-9 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Virtual worlds represent one of the fastest growing sectors in the gaming market and represent an equally intriguing venue for instructional delivery as well. Unfortunately, most individuals engaged in e-Learning know little about what constitutes a virtual world, who engages in them, and what are some early uses of virtual worlds in education. This paper clarifies many misconceptions about virtual worlds, provides a working definition and classification schema for understanding what is and isn’t a virtual world, and finally discusses who engages in these worlds and how education has made early forays into this highly engaging and interactive arena.

Citation

Downey, S. (2010). Virtual Worlds – Taxonomy and Demographics. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1676-1685). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 19, 2019 from .

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