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Digital Play, Ludology, and the Future of Educational Games PROCEEDINGS

, The University of Texas, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Orlando, Florida, USA ISBN 978-1-880094-83-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Those interested in education and educational research have continually been drawn to the potential value of digital games for improving aspects of teaching and learning. However, the development path that the digital game genre has followed in culture and society may heavily rely upon certain assumptions about human behavior which are not conducive to current understandings of good teaching and effective learning. As such, this paper will argue that rather than merely repurposing the game genre to educational ends, it behooves us as educators to reformulate our understanding of digital games and game-like tools in a manner which rests firmly upon current and emergent theories of learning.

Citation

Kimmons, R. (2010). Digital Play, Ludology, and the Future of Educational Games. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 171-179). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 15, 2018 from .

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