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Simulation of Workplace Harassment in 3D Worlds

, , University of Hamburg, Germany ; , Curtin University of Technology, Australia

EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC


Role play with avatars is a rather common application for virtual worlds. Using avatars allows an immersive experience for the user and a better identification with the anticipated role; i.e. in comparison to reality where acting in front of the class might humiliate the student. Here, we looked at workplace harassment and how we could achieve a first awareness for employee; i.e. if they are afraid of overreacting and embarrassing themselves. The simulator does not intend to replace any other forms of handling workplace harassment but increasing the awareness. The participant has to go through an office while wearing special outfits. At different locations, the avatar is confronted with reactions from colleagues which have to be rated as negative, neutral, or positive in relation to the scenario. The later assessment is evaluated and explained with respect to the expected behavior: the participant might realize where workplace harassment can start and how to handle certain situations.


Sponholz, J., Born, E. & Reiners, T. (2010). Simulation of Workplace Harassment in 3D Worlds. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3862-3865). Toronto, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved May 14, 2021 from .


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