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Real World Object Based Access to Architecture Learning Material – the MACE Experience PROCEEDINGS

, , Fraunhofer Institute for Applied Information Technology, Germany

EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The MACE project aims to support architecture students while searching for learning materials by offering advanced graphical metadata-based access to learning resources in architecture across repository boundaries. Therefore, the MACE system uses real world object representations which serve as connection between learning materials. This enables the students to explore new and more complete learning paths. In this paper we outline the generation and usage of real world object representations within the MACE system and evaluate our approach.

Citation

Niemann, K. & Wolpers, M. (2010). Real World Object Based Access to Architecture Learning Material – the MACE Experience. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3429-3437). Toronto, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 16, 2018 from .

Keywords

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