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Kharrufa, A., Olivier, P. & Leat, D. (2010). Learning Through Reflection at the Tabletop: A Case Study with Digital Mysteries. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 665-674). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).



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