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Learning to learn in a virtual world: An exploratory qualitative study
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, , , , University of Hawaii at Manoa, United States

Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

While many have speculated on the significant impact of 3-D virtual worlds on teaching and learning, our understanding of their instructional uses is still limited. This paper presents an exploratory qualitative analysis of data from a graduate educational technology course that was taught in the Second Life 3-D multi-user virtual world in summer 2009. The primary purpose of the research is to explore students’ learning experiences in a 3-D virtual world. Our data sources include video recordings of in-world class interactions and students’ artifacts such as student blogs, and asynchronous discussion postings. For data analysis, we use constant comparative as a tool for inductive analysis. Findings are understood through the frameworks of social presence and socialization for online learning.

Citation

Leong, P., Joseph, S., Ho, C. & Fulford, C. (2010). Learning to learn in a virtual world: An exploratory qualitative study. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 3587-3592). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE). Retrieved April 20, 2019 from .

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Cited By

  1. Using Multi User Virtual Environments for Professional Development of Parent Educators

    Wales Brown, Empire State College Graduate Student Collaborative, United States

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 569–575

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.