Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)
While many have speculated on the significant impact of 3-D virtual worlds on teaching and learning, our understanding of their instructional uses is still limited. This paper presents an exploratory qualitative analysis of data from a graduate educational technology course that was taught in the Second Life 3-D multi-user virtual world in summer 2009. The primary purpose of the research is to explore students’ learning experiences in a 3-D virtual world. Our data sources include video recordings of in-world class interactions and students’ artifacts such as student blogs, and asynchronous discussion postings. For data analysis, we use constant comparative as a tool for inductive analysis. Findings are understood through the frameworks of social presence and socialization for online learning.
Leong, P., Joseph, S., Ho, C. & Fulford, C. (2010). Learning to learn in a virtual world: An exploratory qualitative study. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 3587-3592). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)
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Wales Brown, Empire State College Graduate Student Collaborative, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 569–575
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