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Internet Chess-Like Game and Simultaneous Linear Equations PROCEEDINGS

, , Old Dominion University, United States ; , Old Dominion University (CEE Dept., 135 KAUF), Norfolk, VA 23529, United States

Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)


In this research work, a Game-Based Learning (GBL) approach has been developed to help engineering students to understand crucial details about matrix reordering and factorization phases. A “chess-like” game has been developed and can be played by either a single player, or two players. Through this “chess-like” open-ended game, the players/learners will not only understand the key concepts involved in reordering algorithms (based on existing algorithms), but also have the opportunities to “discover new algorithms” which are better than existing algorithms. Implementing the proposed “chess-like” game for matrix reordering and factorization phases can be enhanced by FLASH [3] computer environments, where computer simulation with animated human voice, sound effects, visual/graphical/colorful displays of matrix tables, score (or monetary) awards for the best game players, etc. can all be exploited. Preliminary demonstrations of the developed GBL approach can be viewed/played by any players who have access to the internet web-site [4]!


Nguyen, D., Mohammed, A.A. & Kadiam, S.C.B. (2010). Internet Chess-Like Game and Simultaneous Linear Equations. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1811-1819). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE). Retrieved October 21, 2017 from .