Design of Authentic Learning: A Challenge in E-learning Specialist Graduate Program
Junko Nemoto, Shinichirou Kubota, Masahiro Migita, Ryuichi Matsuba, Shirou Kitamura, Toshihiro Kita, Katsuaki Suzuki, Kumamoto University, Japan
Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)
This paper describes the design of authentic learning by taking two courses in a graduate program in Instructional Systems that is a full-online program to raise the professional level of e-learning. The two courses described in this paper, i.e., E-Learning Practicum I & II, are required paired courses that have been provided after several prerequisite courses; in these courses, to gain work experience as an instructional designer, it is important for the students to practice and apply their knowledge and skills they obtain in this program as they do their class activities. To enrich the context of learning, we employed a story and made the activities better to maintain consistency in the activities compared to before we used a story; then, introduce the lessons we learned from the practice.
Nemoto, J., Kubota, S., Migita, M., Matsuba, R., Kitamura, S., Kita, T. & Suzuki, K. (2010). Design of Authentic Learning: A Challenge in E-learning Specialist Graduate Program. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1237-1242). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)