Educational Games in the PK-12 Environment PROCEEDINGS
Cassidy Bennett, Amelia Weingart, Cathi Draper Rodriguez, Bude Su, Teresa Sundholm, California State University, Monterey Bay, United States
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
The purpose of this research was to determine the effect of computer learning games on the math skills and attitudes of upper elementary (4th – 6th grade) children in terms of learning outcomes, level of engagement and satisfaction. The presenters will discuss the preliminary findings of this research as well as the practical implications of using learning games with this population. Additionally, the presenters will discuss the impact of the different features of each game, participants’ math attitude data and why these findings are important to educators. The last purpose of this presentation is to discuss future research opportunities as well as recommendations for future research.
Bennett, C., Weingart, A., Draper Rodriguez, C., Su, B. & Sundholm, T. (2010). Educational Games in the PK-12 Environment. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 3420-3426). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved January 20, 2018 from https://www.learntechlib.org/p/33904/.
© 2010 Association for the Advancement of Computing in Education (AACE)