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A Whodunit in Two Acts: An Online Murder Mystery that Enhances Library and Internet Search Skills
PROCEEDINGS

, University of Texas at Brownsville, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This article investigates the use of a modified alternate reality game (ARG) to teach online students how to effectively access and use online library resources and databases. Because distance education students frequently feel alienated from the services at the brick and mortar university (which they seldom have access to), this online murder mystery encourages students to collaborate in finding solutions to the game using the online library databases. In addition, students learn about assistive technologies using scholarly resources on the Internet. Details about the construction of the murder mystery are included as well as student response to the project.

Citation

W. Butler, J. (2010). A Whodunit in Two Acts: An Online Murder Mystery that Enhances Library and Internet Search Skills. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 3197-3200). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 25, 2019 from .

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