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Games, simulations and virtual environment in education PROCEEDINGS

, University of North Texas Learning Technology, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Abstract: This paper is a critical review about games, simulations, virtual environment and the benefits of those systems that can be used in education. In particular, it analyzes the wii games resort, educational virtual game system and face-to-face class. It also raises questions about the problems created by merely-virtual educational environment for students. While experiences with virtual game systems help people increase their interests toward learning and get involved into the real activity, computer games stimulates activities in only parts of human brain and cause health problems if users addicted into computer games. Research found wii games are good virtual sport system that help people improve their physical situation. And also face to face meeting could be an integrated part into online virtual games to help compensate the oral part in a whole interactive learning process.

Citation

Zhu, S. (2010). Games, simulations and virtual environment in education. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2126-2128). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 13, 2018 from .

Keywords

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References

  1. Jones, J.G., Warren, S., Kopfler, E, Christensen, R., & Gibson, D. (2007, June). Panel Session: Games and Simulations for Teaching and Learning. Jones, J.G. Chair. Presentation at the National Educational Computing Conference, Atlanta, GA. ISTE. Mark Anders, (2008, Aug). ACE sponsored research by ACE fitness matters, http://www.acefitness.org/getfit/studies/WiiStudy.pdf

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