
Empowering student designers with meaningful interactions: Participatory design of an educational game
PROCEEDINGS
Jun Fang, Constance Harris, Johannes Strobel, Purdue University, United States
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
The purpose of this study is to explore the potential of applying participatory design (PD) in the realm of educational game design by adopting, adjusting and combing traditional participatory design with game design principles and instructional design theories. Various kinds of data including check-in assessment, observation notes, interview transcripts and artifacts were utilized for data triangulation. . This paper is not intended to present a new model or avenue for design, completely controlled during the research. Instead, this paper is to provide a rich description of the student designer-centered environment where the adopted approach was utilized to enhance the development process by meaningful interactions.
Citation
Fang, J., Harris, C. & Strobel, J. (2010). Empowering student designers with meaningful interactions: Participatory design of an educational game. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1887-1895). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 9, 2023 from https://www.learntechlib.org/primary/p/33637/.