Towards Using Second Life for Supporting Illiterate Persons in Learning
Tassawar Iqbal, Institute of Software Technology and Interactive Systems, Vienna University of Technology, Austria ; Klaus Hammermüller, talkademy, an open learning (OLE) language school, Vienna, Austria, Austria ; Alexander Nussbaumer, Department of Psychology, University of Graz, Austria, Austria ; A Min Tjoa, Institute of Software Technology and Interactive Systems, Vienna University of Technology, Austria
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract: Advancement in technology and e-learning has the potential for reducing the gap between rich and poor, young and old, computer-literate and illiterate, and opening venues of equal opportunities for all. Presently e-learning opens new opportunities for illiterate persons. Unfortunately most of the known e-learning solutions for the illiterate persons still face challenges of usability and lower motivation due to non-embodied applications. Some game based e-learning solutions have already addressed these problems but still need further investigation. This paper presents an artifact for illiterate persons to work using emerging e-learning practices. The proposed solution uses a Second Life (SL) Multi-User Virtual Environment (MUVE) and addresses said challenges. It focuses on the illiterates in the developing world and provides a platform for learning the English alphabet to the intended illiterate community to set the foundation for learning English as a Second Language (ESL).
Iqbal, T., Hammermüller, K., Nussbaumer, A. & Tjoa, A.M. (2009). Towards Using Second Life for Supporting Illiterate Persons in Learning. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2704-2709). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 16, 2018 from https://www.learntechlib.org/primary/p/32868/.
© 2009 Association for the Advancement of Computing in Education (AACE)
- Anaraki, F.B. (2009). A Flash-Based Mobile Learning system for Learning English as a Second Language, International Conference on Computer Engineering and Technology (pp.400-404).
- Barron, B., Kafai, Y. (2006) Clubs, homes, and online communities as contexts for engaging youth in technology fluency building activities, Proceedings of the 7th international conference on Learning sciences (pp.1022-1028).
- Eberle, A., Robinson, S. (1980). “The adult illiterate speaks out: personal perspectives on learning to read and write”,
- Kam, M., Agarwal, A., Kumar, A., Lal, S., Mathur, A., Tewari, A., Canny, J. (2008). Designing E-Learning Games for Rural
- Kam, M., Ramachandran, D., Sahni, U., Canny, J. (2005). Designing Educational Technology for Developing Regions: Some
- Kam, M., Remachandran, D., Devanathan, V., Tweari, A., Canny, J. (2007). Localized Interactive Design for Language Learning
- Malone, T.W. (1980). What Makes Things Fun to Learn? Heuristics for Designing Instructional Computer Games, Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small system, (pp.162-169).
- Maloney, J., Burd, L., Kafai, Y. (2004). Scratch: a Sneak Preview, Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing (pp.104-109).
- Maloney, J., Peppler, K., Kafai, Y., Resnick, M., Rusk, N. (2008). Programming by Choice: Urban Youth Learning Programming with Scratch, Proceedings of the 39th SIGCSE technical symposium on Computer science education (pp.367-371).
- Mehdi, I., Sagar, A., Toyama, K. (2006). Text-Free User Interface for Illiterate and Semi-Literate Users, International Conference on Information and Communication Technologies and Development (ICTED’ 06) (pp.72-82).
- Mich, O., Betta, E., Giuliani, D. (2004). PARLING: e-literature for supporting children learning English as a second language, Proceedings of the 9th international conference on Intelligent user interfaces (pp.283-285).
- Molka-Danielsen, E.J., Deutschmann, M. (2009). (cid:1)Learning and Teaching in the Virtual World of Second Life”, Tapir Academic Press.
- Nussbaumer, A., Gütl, C., Albert, D., Helic, D. (2009). Competence-based Adaptation of Learning Environments in 3D Space, Proceedings of the International Conference on Interactive Mobile and Computer Aided Learning (IMCL) (pp.103-108).
- Pawar, U.S., Pal, J., Gupta, R., Toyama, K. (2007). Multiple Mice for retention Tasks in Disadvantaged Schools, Proceeding of the SIGCHI conference on Human factors in computing systems (pp.1581-1590).
- Rankin, Y.A., Gold, R., Gooch, B. (2006). Evaluating Interactive Gaming as a Language Learning Tool, Proceedings for ACM SIGGRAPH Conference.
- Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten, Proceedings of the 6th ACM SIGCHI conference on Creativity& Cognition, (pp.1-6).
- Resnick, M., Silverman, B. (2005). Some Reflections on Designing Construction Kits for Kids, Proceedings of the 2005 conference on Interaction design and children, (pp.117-122).
- Song, Y., Fox, R. (2005). Integrating M-technology into Web-based ESL Vocabulary Learning for Working Adult Learners, Proceeding of the IEEE International Workshop on Wireless and Mobile Technologies in Education (WNTE ’ 05) (pp.154-163).
These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact firstname.lastname@example.org.