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Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment PROCEEDINGS

, Portage College/University of Calgary, Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The goal of this project is to develop an e-learning training program for diversity awareness. Research by Scardamalia and Breiter on knowledge building and Oliver and Herrington on an instructional design framework for authentic learning environments is being used to structure the design. This paper presents the design concept for the e-learning environment that will be housed in a flash interface. Avatars will be used to build a collaborative environment, interacting with the learner as they work to solve problems presented in authentic scenarios.

Citation

Feledichuk, D. (2009). Using Authentic Situations and Avatars to Build Knowledge in an E-Learning Environment. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 254-259). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 17, 2017 from .

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