System for Defining and Reproducing Handball Strategies in Second Life On-Demand for Handball Coaches’ Education
António Lopes, CIDESD, Portugal ; Bruno Pires, Márcio Cardoso, UTAD, Portugal ; Arnaldo Santos, Filipe Peixinho, PT Inovação, Portugal ; Pedro Sequeira, CIDESD, Portugal ; Leonel Morgado, GECAD-UTAD, Portugal
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Virtual three-dimensional worlds are alternative realities where people interact with each other and with elements present in those realities. In education their potential is recognized, and they are used by a significant number of educational institutions. At the specific level of handball coaches’ education, one aspects showing great potential is the dynamic reproduction of game segments for better understanding of its dynamics and features. This paper presents a work in progress to allow teachers to define and then reproduce on-demand in the Second Life world, as necessary, offensive and defensive sequences of movements in handball.
Lopes, A., Pires, B., Cardoso, M., Santos, A., Peixinho, F., Sequeira, P. & Morgado, L. (2009). System for Defining and Reproducing Handball Strategies in Second Life On-Demand for Handball Coaches’ Education. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3954-3961). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)