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Designing Animation and Interactivity to Attract Young Players
PROCEEDINGS

, National Taiwan Normal University, Taiwan

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

From a cognitive standpoint, interactive flash player media are designed to make learning more appealing and engaging for students to immerse themselves in a learning environment enhancing student motivation and learning effects. Twenty educational games using interactive flash player media were developed and deployed in several kindergartens to study the effects of interactive flash player media in learning. The research is a quantitative study focuses on the measurements of student interest in learning while using interactive flash player media. This device was brand-new to the pupils of Taipei kindergartens. Comparing initial game-playing to practiced game-playing, interests of players were measured. Components of the game that require identification and active recall skills were more attractive than those involving recognition; and interactive components with rich-information content were also more appealing. The two courses with a competitive racing game were the most appealing.

Citation

Hong, J.C. (2009). Designing Animation and Interactivity to Attract Young Players. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3619-3640). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 15, 2019 from .

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