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Mach, N. (2009). Gaming, Learning 2.0, and the Digital Divide. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2972-2977). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).



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