The Design of a 3D Virtual Game for Chinese as a Second Language (CSL) Practices
Yi-Mei Lin, National Chung Cheng University, Taiwan ; Chi-Syan Lin, National University of Tainan, Taiwan ; Li-Hung Lin, Hsueh-Yu Chen, Kun Shan University, Taiwan ; Jung-Tsan Ma, National University of Tainan, Taiwan ; Ren Chang, National Cheng Kung University, Taiwan
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
As China plays a more influential role in the global politics and economy, Chinese is likely to become an international lingua franca in the near future. Although the importance of learning Chinese seems to be well aware of, learning it is considered difficult work for most non-native Chinese speakers. The purpose of this paper is therefore to describe the design decisions underlying a 3D virtual game, and its support to situated Chinese learning. The preliminary evaluation results indicated that both the metaphor used and the game narratives designed are suitable for CSL practices.
Lin, Y.M., Lin, C.S., Lin, L.H., Chen, H.Y., Ma, J.T. & Chang, R. (2009). The Design of a 3D Virtual Game for Chinese as a Second Language (CSL) Practices. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1255-1260). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)
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