TangiSoft: A Tangible Direct-Touch Tabletop Keyboard
Ahmed Sulaiman, Patrick Olivier, Philip Heslop, Newcastle University, United Kingdom
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was realized by tracking a keyboard printed on paper, allowing direct-touch text entry, and augmenting printed layout through projection. The design hypotheses were that the tangible characteristics would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with high-level activities. The goal was to introduce a keyboard that is more suited to tabletop learning applications which require high mobility and frequent text entry. A study was conducted to explore people's use of TangiSoft as compared to soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TangiSoft did elicit two-handed interaction leading to greater user mobility.
Sulaiman, A., Olivier, P. & Heslop, P. (2009). TangiSoft: A Tangible Direct-Touch Tabletop Keyboard. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 918-926). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 30, 2023 from https://www.learntechlib.org/primary/p/31604/.
© 2009 Association for the Advancement of Computing in Education (AACE)
ReferencesView References & Citations Map
- Bier, E.A., Stone, M.C., Pier, K., Buxton, W. And DeRose, T.D. (1993). Toolglass and magic lenses: the see-through interface. In Proc. SIGGRAPH ’93, pages 73–80, New York, NY, USA, ACM.
- Bly, S.A. (1998). A use of drawing surfaces in different collaborative settings. In Proc. CSCW ’88, pages 250–256, New York, NY, USA, ACM.
- Buxton, W. And Myers, B. (1986). A study in two-handed input. SIGCHI Bull., 17(4):321–326.
- Fitzmaurice, G.W., Ishii, H., and Buxton, W.A.S. (1995). Bricks: laying the foundations for graspable user interfaces. In Proc. CHI ’95, pages 442–449, New York, NY, USA. ACM Press/Addison-Wesley Publishing Co.
- Guiard, Y. (1987). Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model. Journal of Motor Behaviour, (19):486–517.
- Hinrichs, U., Hancock, M., Collins, C., and Carpendale, S. (2007). Examination of text-entry methods for tabletop displays. In Proc. Tabletop07, pages 105–112.
- Hinrichs, U., Schmidt, H., Isenberg, T., Hancock, M., and Carpendale, S. (2008). Bubbletype: Enabling text entry within a walkup tabletop installation. Technical report, University of Calgary.
- Hirche, J., Bomark, P., Bauer, M., and Solyga, P. (2008). Adaptive interface for text input on large-scale interactive surfaces. In Proc. TABLETOP ’08, pages 163–166. IEEE.
- Ishii, H. And Ullmer, B. (1997). Tangible bits: towards seamless interfaces between people, bits and atoms. In Proc. CHI ’97, pages 234–241, New York, NY, USA, ACM.
- Leat, D., and Nichols, A. (2000) 'Brains on the Table: diagnostic and formative assessment through observation', Assessment in Education: Principles, Policy& Practice, 7:1, 103-121
- Leganchuk, A., Zhai, S., and Buxton, W. (1998). Manual and cognitive benefits of two-handed input: an experimental study. ACM Trans. Comput.-Hum. Interact., 5(4):326–359.
- MacKenzie, I.S., and Zhang, S.X. (2001). An empirical investigation of the novice experience with soft keyboards. Behaviour& Information Technology, 20(6), pages 411–418.
- Ryall, K., Forlines, C., Shen, C., Morris, M.R., and Everitt, K. (2006). Experiences with and observations of direct-touch tabletops. In Proc. TABLETOP ’06, pages 89–96, Washington, DC, USA. IEEE Computer Society.
- Scott, S.D., Grant, K.D., and Mandryk, R.L. (2003). System guidelines for co-located, collaborative work on a tabletop display. In Proc. ECSCW’03, pages 159–178, Norwell, MA, USA. Kluwer Academic Publishers.
- Tang, J.C. (1991). Findings from observational studies of collaborative work. Int. J. Man-Mach. Stud., (cid:1)(cid:2)((cid:3)):(cid:4)(cid:2)(cid:1)–(cid:4)(cid:5)(cid:6).
- Terrenghi, L., Kirk, D., Sellen, A., and Izadi, S. (2007). Affordances for manipulation of physical versus digital media on interactive surfaces. In Proc. CHI ’07, pages 1157–1166, New York, NY, USA. ACM.
- Wellner, P. (1993). Interacting with paper on the digitaldesk. Commun. ACM, 36(7):87–96.
- Wigdor, D., Penn, G., Ryall, K., Esenther, A., and Shen, C. (2007). Living with a tabletop: Analysis and observations of long term office use of a multi-touch table.
- Zhai, S., and Kristensson, P. (2003). Shorthand writing on stylus keyboard. In Proc. CHI ’03, pages 97–104, New York, NY, USA. ACM. Acknowledgments
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.Suggest Corrections to References