TangiSoft: A Tangible Direct-Touch Tabletop Keyboard PROCEEDINGS
Ahmed Sulaiman, Patrick Olivier, Philip Heslop, Newcastle University, United Kingdom
EdMedia: World Conference on Educational Media and Technology, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
TangiSoft is a hybrid of a physical and a soft keyboard designed for digital tabletop learning settings and aims to combine the advantages of tangible and direct-touch interaction. TangiSoft was realized by tracking a keyboard printed on paper, allowing direct-touch text entry, and augmenting printed layout through projection. The design hypotheses were that the tangible characteristics would elicit two-handed interaction, leading to improved mobility, and better integration of text entry with high-level activities. The goal was to introduce a keyboard that is more suited to tabletop learning applications which require high mobility and frequent text entry. A study was conducted to explore people's use of TangiSoft as compared to soft keyboards. The results showed that mobility is largely a characteristic of the user rather than the tool, but still, TangiSoft did elicit two-handed interaction leading to greater user mobility.
Sulaiman, A., Olivier, P. & Heslop, P. (2009). TangiSoft: A Tangible Direct-Touch Tabletop Keyboard. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 918-926). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 AACE