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Using Digital Storytelling as a Methodology for the Introduction of Socially Responsible Graphic Design in a University Bachelor of Computer Graphic Design Programme
PROCEEDINGS

, University of Waikato, New Zealand

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper case studies the pedagogical methodology for a digital storytelling project involving final semester Bachelor of Computer Graphic Design students and students from a community based charitable arts trust. A young artist is paired with a senior tertiary graphic design student to create digital narratives that attempt to remain within the spirit of the original goals of the Digital Storytelling Movement. The project aims to introduce socially responsible graphic design to tertiary computer graphic design students and foundation arts students. Discussion of the learning outcomes of this project, including analysis of the results of the personal breakthroughs made by students as seen in their written accounts in project completion surveys are detailed.

Citation

Vanderschantz, N. (2009). Using Digital Storytelling as a Methodology for the Introduction of Socially Responsible Graphic Design in a University Bachelor of Computer Graphic Design Programme. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 509-516). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 19, 2019 from .