Journal of Interactive Learning Research Volume 22, Number 1, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This study focuses on investigating the nature of small-group collaborative interaction in a voice-enhanced multiplayer game called eScape. The aim was to analyse the elements of groups’ collaborative discussion and to explore the nature of the players’ shared problem solving activity during the solution critical moments in the game. The data were collected from an experiment where 24 higher education students played the game in groups of four. The games were videotaped and players’ collaboration was analysed in two phases. First, the players’ discussion throughout the entire game was categorised by using content analytic methods and second, the discussion and activity was explored in the context of solution critical times in shared problem solving situations. The results showed that the main elements of students’ discussion during the game were asking questions, making content statements and instructing others. Based on the analysis of the solution critical moments in problem solving, it was found that half of the groups were engaged in shared problem solving in all tasks of the game and the other half in the tasks at the end of the game. It can be concluded that based on this study, voice-enhanced multiplayer games can be a potential tool for supporting the formation of teams and for providing team members with a shared team experience.
Bluemink, J. & Järvelä, S. (2011). Elements of collaborative discussion and shared problem solving in a voice-enhanced multiplayer game. Journal of Interactive Learning Research, 22(1), 23-50. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
© 2011 Association for the Advancement of Computing in Education (AACE)