You are here:

PowerPoint Games in a Secondary Laptop Environment PROCEEDINGS

, Wayne State University, Canada ; , Illinois Virtual High School, United States ; , Wayne State University, United States

Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

There is no denying the success and popularity of WebQuests among teachers. For those interested in technology integration, this is a significant step in the right direction. Yet, WebQuests are instructivist examples of technology integration – they are web-enhanced forms of direct instruction. We consider constructing homemade PowerPoint games as a constructionist alternative to WebQuests. PowerPoint is nearly ubiquitous software and teachers already use existing games in their classrooms. The authors contend that a better use of class time for learning is to turn over the act of game design to the children themselves. In this project, students in social studies course delivered by a mid-western high school designed PowerPoint Games as a means to review for portions of two examinations.

Citation

Barbour, M., Kinsella, J. & Toker, S. (2009). PowerPoint Games in a Secondary Laptop Environment. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1373-1380). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved January 23, 2018 from .

Keywords