
Making Sense of Video Games: Pre-Service Teachers Struggle with This New Medium
PROCEEDINGS
Michael Barbour, Wayne State University, Canada ; Mark Evans, University of Georgia, United States ; Sacip Toker, Wayne State University, United States
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This next generation of students has had exposure to digital media far more than any previous generation, particularly video games. Almost daily, news outlets report the latest news on the evils of video games, how much children are playing video games, the potential of video games, and the list just goes on. In this presentation, the researchers explore how pre-service teachers make sense of a commercially purchased video game and its role in classroom teaching.
Citation
Barbour, M., Evans, M. & Toker, S. (2009). Making Sense of Video Games: Pre-Service Teachers Struggle with This New Medium. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1367-1372). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 3, 2022 from https://www.learntechlib.org/primary/p/30802/.