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Role-plays in Instructional Technology: Task Force on Distance Education PROCEEDINGS

, Appalachian State University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This short paper considers a role-play simulation game designed for Masters students in an instructional technology and media course at Appalachian State University. It reflects on the design process of creating a collaborative learning environment as a role-play simulation in respect to a more traditional approach to instructional design. The course discussed addresses issues related to current practices in distance education from an evolutionary or historical perspective. The purpose of the simulation was to challenge and engage students in various conceptual and pragmatic considerations facing institutional change. Through the eyes of their characters as college taskforce committee members, given the responsibility of authoring a “vision” for distance education at their institution, students inquired into and argued for and against their college’s future engagement in distance education.

Citation

Muffoletto, R. (2008). Role-plays in Instructional Technology: Task Force on Distance Education. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3482-3485). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved September 20, 2017 from .