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Designing Learning Environments with Social Software for the Ne(x)t Generation – New Perspectives and Implications for Effective Research Design PROCEEDINGS

, University of Paderborn, Germany

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

In the current discussion about learning with technology, one focus is on new technologies such as Web 2.0 and social software. Research in this field often produces impressive empirical data, but at the same time fails to offer solutions for practical problems and transferable designs for learning. So the question of how research can be conducted to generate practical solutions, as well as to develop new theories, remains. The aim of the paper is to introduce empirical studies about the influence of social software on individuals, and the potential for learning. Furthermore, the paper will highlight the main ideas of the educational design of learning with social software, based on the experience of a three-year research project. In addition, two different traditional research paradigms will be analyzed. Finally, the new and unique research approach used by the researchers in this project to study and to design new learning environments will be characterized, offering a new way to generate theoretical and practical solutions.

Citation

Pferdt, F.G. (2008). Designing Learning Environments with Social Software for the Ne(x)t Generation – New Perspectives and Implications for Effective Research Design. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3095-3103). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 15, 2018 from .

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