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Uses of Second Life in Higher Education: Three Successful Cases PROCEEDINGS

, New York Institute of Technology, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Second Life is a 3-dimensional world built by Linden Labs intended on revolutionizing distance correspondence, learning, and interactivity online. Both educators and corporations alike recently have been establishing a presence in order to attract new students, facilitate distance education, or maintain relationships across oceans, time, and language barriers. This paper seeks to evaluate how educators in particular are using Second Life, and observes the successes and shortcomings they have experienced through their explorations in the Second Life “metaverse.”

Citation

Wongtangswad, J. (2008). Uses of Second Life in Higher Education: Three Successful Cases. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1389-1391). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved January 23, 2018 from .

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