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On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2 PROCEEDINGS

, Fablusi P/L, Australia

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The Symposium aims at bringing together higher-education teachers who have designed and run role-play simulation games in their courses to compare their design frameworks as they applied to the particular learning objectives of their courses. While role-plays are well known for their capacity to engage students, there are few available guidelines as to how to design role-plays to meet specific learning objectives. The intention is to leverage the experience of symposium participants to suggest such provisional design guidelines. What worked? What didn’t? What problems were encountered? And how were they resolved?

Citation

Linser, R. (2008). On-line Role-play Simulation Games: Learning Objectives and Game Design, Part 2. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1014-1016). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved September 24, 2017 from .