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Problem Solving Examples as First Class Objects in Educational Digital Libraries: Three Obstacles to Overcome
Article

, , , University of Pittsburgh, United States

Journal of Educational Multimedia and Hypermedia Volume 18, Number 3, ISSN 1055-8896 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

The paper analyzes three major problems encountered by our team as we endeavored to turn problem solving examples in the domain of programming into highly reusable educational activities, which could be included as first class objects in various educational digital libraries. It also suggests three specific approaches to resolving these problems, and reports on the evaluation of the suggested approaches. Our successful experience presented in the paper demonstrates how to make program examples self-sufficient, how to provide students with personalized guidance to the most appropriate examples, and how to increase the volume of annotated examples.

Citation

Brusilovsky, P., Yudelson, M. & Hsiao, I.H. (2009). Problem Solving Examples as First Class Objects in Educational Digital Libraries: Three Obstacles to Overcome. Journal of Educational Multimedia and Hypermedia, 18(3), 267-288. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 29, 2021 from .

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