Teaching Sustainable Yield Concepts using Flash Media Server and Adobe Flex PROCEEDINGS
Britt Carr, Andy Roth, James Oris, Miami University, United States
EdMedia: World Conference on Educational Media and Technology, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The authors were faced with a challenge of re-creating a real-time simulation used to teach undergraduate students the concept of sustaining wildlife populations in a modern society. Using a combination of Adobe Flex and Flash Media Server, the authors recreated the game and improved, usability, game-play and aesthetics. In addition the new technologies created the ability for students to collaborate in real-time, view the numeric results of data collected during game-play, and reduced the time it took to administer the simulation, ultimately freeing up vital class time. The authors will show improvements between versions of the game, demonstrate the features of the game, and discuss further directions and optional uses.
Carr, B., Roth, A. & Oris, J. (2008). Teaching Sustainable Yield Concepts using Flash Media Server and Adobe Flex. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5568-5571). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved November 22, 2017 from https://www.learntechlib.org/p/29150/.
© 2008 AACE