The Magic Circle - Game Design Principles and Online Role-play Simulations PROCEEDINGS
Roni Linser, Fablusi P/L, Australia ; Nina Ree Lindstad, Tone Vold, Hedmark University College, Norway
EdMedia: World Conference on Educational Media and Technology, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The paper is an exploration of the ‘magic’ inherent in role-play simulations in educational contexts. It compares and analyses a range of on-line role-play simulations used in higher education in a variety of disciplines highlighting the structural design and objectives of such role-play games, and in particular, it scrutinizes the game design principles that have been employed. As part of the new generation of educational technologies the use of such role-play is steadily increasing but very few guidelines exist as to how to translate educational goals and desired outcomes into game objectives and processes. Our paper provides a few such guidelines born out of the research and experience of creating such games.
Linser, R., Lindstad, N.R. & Vold, T. (2008). The Magic Circle - Game Design Principles and Online Role-play Simulations. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5290-5297). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 20, 2018 from https://www.learntechlib.org/p/29109/.
© 2008 Association for the Advancement of Computing in Education (AACE)