Teacher’s role in Media Detective game: communication through non-player game characters PROCEEDINGS
Kristian Kiili, Tampere University of Technology, Pori, Finland
EdMedia: World Conference on Educational Media and Technology, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
It has been argued that we are moving towards a new generation of educational use of games. The third generation educational games stress the meaning of the teacher in game-based learning by expanding the scope of the games from just playing to learning and teaching. Although, the shift towards third generation use of educational games has began, the state of art of educational game research does not offer adequate foundation to design such games. Especially, teacher’s role in game-based learning is a neglected research area. Thus, the aim of this research is to study the use of game features that allow teachers to observe and to guide students in the game world. Teacher’s role was studied through Media Detective game that allows communication with students through all non-player game characters. The evaluation results indicated that such feature is useful because it provides a way to give students contextual feedback without breaking down the harmony of the game.
Kiili, K. (2008). Teacher’s role in Media Detective game: communication through non-player game characters. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5248-5255). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2017 from https://www.learntechlib.org/p/29103/.
© 2008 AACE