
The Realities of Working in Virtual Worlds
PROCEEDINGS
Michael Vallance, Future University, Japan ; Charles Wiz, Yokohama National University, Japan
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Virtual worlds such as Second Life, Active Worlds and Gaia are gaining much interest among educators. A number of universities and educational organizations have set up islands in Second Life for teachers, students and visitors. However, successful implementation of pedagogical practices and meaningful learning have yet to emerge. This paper proposes that for educational purposes a virtual world is best utilized when blended with internet tools for collaboration and communication. A familiar real world activity implemented in Second Life is used to exemplify good practice and a number of advantageous outcomes are presented for educators about to investigate virtual worlds for the purposes of teaching and learning.
Citation
Vallance, M. & Wiz, C. (2008). The Realities of Working in Virtual Worlds. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3085-3090). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved May 18, 2022 from https://www.learntechlib.org/primary/p/28809/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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- Wiz, C. & Vallance, M. (2008). Real world activities in virtual worlds. Modern English Teacher, Vol 17, No. 1. (In press)
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