You are here:

Tangible User Interface Design for Portable Robots for Music Education: A Preliminary Study of Users’ Needs Analysis
PROCEEDINGS

, Graduate Institute of E-learning Technology, Taiwan ; , stitute of Information Systems and Applications, Taiwan ; , Institute of Computer Science National Tsing Hua University,Taiwan, Taiwan ; , Department of Communication & Graduate Institute of Telecommunications National Chung Cheng University, Taiwan

EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Abstract: This study is intended to design a tangible music learning companion/robot to enhance the music learning as well as appreciation training for primary school students. Through taking the advantages of tangible user interface and design, we aim to promote learners’ motivation in learning music and make them active learners while they are interacting with the tangible devices. To understand students’ needs in order to design the suitable tangible devices to meet their expectations, the questionnaire survey was conducted to the target users to collect the related information and their desirable functions of tangible music companions/robots. The results will be used as primary guidelines for designing the tangible music learning companion. It is hoped that the tangible music learning companion will benefit the target learners for enhancing their music education.

Citation

Wang, Y.h., Young, S.S.C., Jang, J.S.R. & Song, C.r. (2008). Tangible User Interface Design for Portable Robots for Music Education: A Preliminary Study of Users’ Needs Analysis. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1617-1622). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved May 8, 2021 from .

Keywords